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Hitman Blood Money patch 1.2
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Applies to:

Hitman Blood Money (full version)

Author/Supplier:

Eidos

Requirements:

Hitman Blood Money (full version)

File Size:

9.9MB

File Name:

hitmanbloodmoneypatch12.zip

Release Date:

N/A

Version:

N/A

Rating:


3.5
/5 from 20 reviews.

Description:

This patch corrects a number of issues with Hitman Blood Money for PCs. It is intended for the English language version of Hitman Blood Money do not install this patch if you have a non-English version.

Crash Fixes:
  • Fixes crash when firing weapon on shaderquality medium on FX cards.
  • Fixes lighting issues when running on shaderquality medium FX cards.
  • Added Shadermodel select to GFX Configuration application (if model is unsupported then defaults to High).
  • "SliOverrde" command added to GFX Configuration application. Select this option to turn off autodetection of Sli as EnableSli command is now performed automatically if SLi hardware configuration detected.
  • Soft shadows and hard shadows were incorrectly labelled in the Render Menu.
  • Installs msvcr71.dll in to application directory in case file is missing from system.
  • Removed optimisation where character models were displayed in LOD3 when redrawn after leaving the screen.
  • Fix to the low performance problems that have been experienced on some hardware configurations.


PC Mechanic - Fix your PC's Windows registry errors.

  • After extended play sessions game could crash to desktop when transitioning between levels.
  • Items could become stuck in mid-air if game was saved and then loaded directly after a throwing action.
  • Hitman Logo on Main Menu could disappear at 1280x720 resolution.
  • Screen borders on cutscenes could be displayed badly at certain screen resolutions.
  • Game could crash if menu is invoked on death sequence after a 3 headshot revival has been performed.
  • Game could crash if when loading and saving within certain locations after making changes to render options.
  • Fix to blurring of Weapon Upgrade Icons when running at LOW in render options.
  • Fix for very occasional graphics corruption when using fibre-wire in 1st person and moving camera very quickly.
  • Fix for slightly oversized Red dot scope zoom.